vincent penne
Files | |
| file | controler.h |
| Controllers access. | |
Data Structures | |
| struct | controler_state_t |
| controller state. More... | |
Controllers key codes. | |
| Defines keycodes binded to controler buttons and moves. | |
| #define | KBD_CONT1_C (0x80) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_B (0x81) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_A (0x82) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_START (0x83) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD_UP (0x84) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD_DOWN (0x85) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD_LEFT (0x86) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD_RIGHT (0x87) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_Z (0x88) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_Y (0x89) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_X (0x8a) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_D (0x8b) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD2_UP (0x8c) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD2_DOWN (0x8d) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD2_LEFT (0x8e) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT1_DPAD2_RIGHT (0x8f) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_C (0x90) |
| Keycodes for 2nd controller. | |
| #define | KBD_CONT2_B (0x91) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_A (0x92) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_START (0x93) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD_UP (0x94) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD_DOWN (0x95) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD_LEFT (0x96) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD_RIGHT (0x97) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_Z (0x98) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_Y (0x99) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_X (0x9a) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_D (0x9b) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD2_UP (0x9c) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD2_DOWN (0x9d) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD2_LEFT (0x9e) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT2_DPAD2_RIGHT (0x9f) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_C (0xa0) |
| Keycodes for 3td controller. | |
| #define | KBD_CONT3_B (0xa1) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_A (0xa2) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_START (0xa3) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD_UP (0xa4) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD_DOWN (0xa5) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD_LEFT (0xa6) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD_RIGHT (0xa7) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_Z (0xa8) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_Y (0xa9) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_X (0xaa) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_D (0xab) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD2_UP (0xac) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD2_DOWN (0xad) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD2_LEFT (0xae) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT3_DPAD2_RIGHT (0xaf) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_C (0xb0) |
| Keycodes for 4th controller. | |
| #define | KBD_CONT4_B (0xb1) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_A (0xb2) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_START (0xb3) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD_UP (0xb4) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD_DOWN (0xb5) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD_LEFT (0xb6) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD_RIGHT (0xb7) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_Z (0xb8) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_Y (0xb9) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_X (0xba) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_D (0xbb) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD2_UP (0xbc) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD2_DOWN (0xbd) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD2_LEFT (0xbe) |
| Keycodes for 1st controller. | |
| #define | KBD_CONT4_DPAD2_RIGHT (0xbf) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_C(N) (0x80+((N)<<4)) |
| Keycodes for Nth controller. | |
| #define | KBD_CON_B(N) (0x81+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_A(N) (0x82+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_START(N) (0x83+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD_UP(N) (0x84+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD_DOWN(N) (0x85+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD_LEFT(N) (0x86+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD_RIGHT(N) (0x87+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_Z(N) (0x88+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_Y(N) (0x89+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_X(N) (0x8a+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_D(N) (0x8b+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD2_UP(N) (0x8c+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD2_DOWN(N) (0x8d+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD2_LEFT(N) (0x8e+((N)<<4)) |
| Keycodes for 1st controller. | |
| #define | KBD_CON_DPAD2_RIGHT(N) (0x8f+((N)<<4)) |
| Keycodes for 1st controller. | |
Key code function. | |
| Controllers buttons and pad directions are mapped to some special keycode used by event system .
| |
| int | controler_getchar (void) |
| Get a keycode. | |
| int | controler_peekchar (void) |
| Peek a keycode. | |
Functions | |
| int | controler_init (void) |
| Inititialize the controller system. | |
| void | controler_shutdown (void) |
| Shutdown the controller system. | |
| int | controler_read (controler_state_t *state, unsigned int idx) |
| Get state of a controller. | |
| int | controler_pressed (const controler_state_t *state, uint32 mask) |
| Test if some buttons are currently pressed. | |
| int | controler_released (const controler_state_t *state, uint32 mask) |
| Test if some buttons have been released. | |
| int | controler_binding (int clear, int modify) |
| Set controller keyboard binding status. | |
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Get state of a controller.
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Test if some buttons are currently pressed.
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Test if some buttons have been released.
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Set controller keyboard binding status. Each controller may be bind to keyboard or not. When binded a controller generates key-code. The binding status is a bit field value where bit 0 is the binding of the first controller... The controler_binding() function performs the following operation : int controler_binding(int clear, int modify) { int old = cond_connected_mask; // Save current status; cond_connected_mask &= ~clear; // Clear bits cond_connected_mask ^= ~modify; // Toggle bits return old; } So if you want to set a bit, you just have to set it in both clear and modify. If you want to clear a bit, you set it in clear only and finally if you want to toggle a bit youy set it in modify only.
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| dcplaya documentation version 1.2 | Generated on January 2004 by doxygen 1.3.5 |